Dice nobody can rig
The operator commits to its dice seed before anyone sits down, and every seat mixes in entropy from its own committed secret, so nobody — the operator included — can choose or change a roll. The chain checks every move against those commitments.
After the game the seed is published, so anyone can replay every roll of every seat and check it for themselves.
From “won't do evil” to “can't do evil”.
Coming with Midnight's next ledger: dice the operator can't even see before you do.
The games
Yacht
livea Yahtzee-like game, powered by Dust Dice
Five dice, three rolls a turn, thirteen categories to fill. Stake NIGHT, winner takes the pot.
Play YachtBackgammon
livetwo players, one pot, powered by Dust Dice
Two dice, twenty-four points, the oldest race there is. Stake NIGHT, first to bear off all fifteen takes the pot.
Play BackgammonFarkle
coming soonpowered by Dust Dice
Six dice, push your luck, lose it all on one bad throw.
Not open yet.
Liar's Dice
coming soonpowered by Dust Dice
Everyone rolls in secret and bids on what the table holds — the bluff is the whole game.
Not open yet.